Due out January 26, Dragon Ball FighterZ had its open beta this weekend. Unfortunately, network errors and disconnects have plagued much of the second half of it leading publisher Bandai Namco to discuss extending it beyond Sunday.
Gravity Rush 2's online service shutdown date has been pushed back, allowing players more time to get online exclusive items. The servers will now shutdown on July 19th, 2018 at 1:00AM EST.
Gravity Rush 2’s online servers are scheduled to shut down on January 18, the game’s one year anniversary. As a result, new players and longtime fans are rushing to make sure they get every special item and unlock from the game’s online modes before they come to an end.
A big part of the marketing for the new Call of Duty game has surrounded Headquarters, a new social hub where players are supposed to be able to hang out and customize load-outs together in-between multiplayer matches. The only problem is that they’ve spent most of the weekend vacant.
Medieval fighting game For Honor is finally adjusting its ambitious and controversial online system and adding dedicated servers. The move, announced today, follows months of player complaints that the online-only fighting game’s connectivity issues made it too frustrating to play.
Still in head start access until tomorrow, Black Desert Online’s North American launch has already encountered enough serious issues to fill a chart. The devs are calling it the “Shitstorm Matrix.”
When it comes to lag, League of Legends developer Riot has been talking a real big game lately—saying they’re building a huge lag-killing network, and improving North American players’ experience by relocating League’s servers. They made good on the latter promise this week, and holy cow has it made the game better.
Do you play League of Legends on the North America servers? Have you played since they moved to Chicago? If the game is running well—or better than it was before—let us know. If you’re having any connection issues, let us know that, too! We want to get a sense of how League is running post-move. Thanks!
Late last week, Riot revealed plans to relocate the North American servers for its popular online multiplayer game League of Legends from Portland to Chicago. The plan is to centralize the location of the servers, and thereby reduce lag for the greatest number of players possible. What could be the problem, you ask?
Intended to launch yesterday on the PS4, the highly anticipated beta for Street Fighter V suffered an inauspicious debut last night. Now it looks like it’ll be a while before the beta gets fully up and running again. Or ever get up and running, really.
League of Legends took a big hit last night thanks to a bug affecting a standard teleporting move that every playable character regularly uses. While Riot still hasn’t gotten its hugely popular multiplayer game back up to full speed quite yet, the developer said that it’s now found a fix.
Are you playing Far Cry 4? Are you playing online co-op, and doing so on a console? If it's running well for you, let us know. If you're running into bugs, let us know that, too! We want to get a sense of how the game is running these days. Thanks.
After months of scrambling to fix a plethora of technical issues that were keeping fans from going online and actually playing Battlefield 4, series developer DICE announced Friday morning that it's officially bringing out the big guns to try and fix the game's problems once and for all.
After a little bit of overnight maintenance, Final Fantasy XIV: A Realm Reborn is back, with reduced load on its Duty Finder and three fresh servers, with Square Enix poised to add more as the need arises. Our connection nightmares should soon be over.
Strangers can be jerks. Granted, they can be cool, too, but if you're competing in an online shooter, chances are that they're jerks. And sometimes you have to play with them.
Earlier this week we posted a Speak Up on Kotaku in which a commenter condemned the practice of online passes. Today commenter Odin plays devil's advocate, explaining how online passes may actually help the industry.
Own a piece of World of Warcraft history and help a good cause, as Blizzard prepares to auction off more than 2,000 original server blades for St. Jude's Childrens' Research Hospital.
Response to Trion World's MMO Rift has been overwhelming, with the 17 servers allocated to North America for last week's head start blossoming into 39 to combat long login queues. The game launches tomorrow, with more servers on the way.
Imagine turning on your computer from a powerless state and instantly seeing your desktop without having to wait through a lengthy loading process. NC State researchers have developed a device that could make that happen.
Once Halo Reach hits, bringing with it a brand new multiplayer experience and separate servers, does that mean Halo 3's multiplayer servers will be shut down?